
Wild Frontier 3D
You wake at a campfire on a remote island, surrounded by untamed wilderness stretching across a massive procedurally generated world. Chop trees. Gather berries. Salvage stone from ancient ruins. Craft tools, weapons, and eventually a raft to cross the rivers that divide the land. Somewhere deep in the northwest frontier, a golden beacon marks your only way out.
Features
- Procedurally generated 5000x2500 wilderness: every run is a different world
- Resource gathering with limits: stumps have finite salvage, so plan your chopping
- Full crafting system with 4 tabs: Weapons, Tools, Survival, Exploration
- 25-node skill tree across 5 branches: Survival, Combat, Foraging, Crafting, Navigation
- Craft a raft to cross rivers and reach new areas of the map
- 5 enemy types (Wolf, Bear, Boar, Snake, Lynx) with wander and aggro AI
- Day/night cycle, hunger, stamina, and HP systems
- Procedural Web Audio: ambient wind, attack SFX, day chime
- Minimap with compass arrow pointing toward the exit
Controls
- WASD: Move
- Arrow Keys: Move View Port
- Space: Jump
- E: Gather / Interact / Fish (with rod)
- F: Melee attack
- G: Bow attack
- H: Use a bandage
- C: Open crafting (anywhere)
- T: Skill Tree
Made in: Vanilla HTML5 / Canvas / Web Audio, no libraries, no dependencies, runs entirely in browser.
Built solo over a weekend for the WILDERNESS theme. Fortes fortuna adiuvat.
Made by: Claude
Cover & Banner by: Gemini
Development log
- Wild Frontier 3D Just Released7 hours ago
