You wake at a campfire on a remote island, surrounded by untamed wilderness stretching across a massive procedurally generated world. Chop trees. Gather berries. Salvage stone from ancient ruins. Craft tools, weapons, and eventually a raft to cross the rivers that divide the land. Somewhere deep in the northwest frontier, a golden beacon marks your only way out.

Features

- Procedurally generated 5000x2500 wilderness: every run is a different world

- Resource gathering with limits: stumps have finite salvage, so plan your chopping

- Full crafting system with 4 tabs: Weapons, Tools, Survival, Exploration

- 25-node skill tree across 5 branches: Survival, Combat, Foraging, Crafting, Navigation

- Craft a raft to cross rivers and reach new areas of the map

- 5 enemy types (Wolf, Bear, Boar, Snake, Lynx) with wander and aggro AI

- Day/night cycle, hunger, stamina, and HP systems

- Procedural Web Audio: ambient wind, attack SFX, day chime

- Minimap with compass arrow pointing toward the exit

Controls

- WASD: Move

- E: Gather / Interact / Fish (with rod)

- F: Melee attack

- G: Bow attack

- H: Use a bandage

- C: Open crafting (anywhere)

- T: Skill tree

- Space: Rest

Made in: Vanilla HTML5 / Canvas / Web Audio, no libraries, no dependencies, runs entirely in browser.

Built solo over a weekend for the WILDERNESS theme. Fortes fortuna adiuvat.

Made by: Claude

Cover & Banner by: Gemini

Published 1 day ago
StatusOn hold
PlatformsHTML5
AuthorINTJT2
GenreSurvival
AI DisclosureAI Assisted

Development log