There's no mission briefing. No safe zone. No return coordinates.

You are one ship ascending through hostile space. They are everything between you and the other side. Formations of scouts. Hunters that fire in pairs. Heavy units that take everything you've got. And at the end — the Void Carrier, orbiting the darkness like it owns it.

Clear the stage. Loop back in. Go deeper.

HOW TO PLAY

STARFALL is a vertical-scrolling space shooter built around a single escalating loop.

Enemies arrive in formation — V-shapes, sweeping walls, pincers — hold position and fire, then dive. Kill them before they reach you. Collect W+ drops to upgrade your weapon. Take a hit and it degrades. Reach the Void Carrier and bring it down. The stage resets, harder. Repeat.

GRAZE enemy bullets without getting hit for bonus points. The closer you fly, the more you earn. Risk is the mechanic.

CONTROLS

ActionInput
MoveWASD / Arrows
FireSpace / Click
MuteM

On mobile: tap and hold to move toward your finger. Auto-fires while held.

ENEMIES

Name
Description
SCOUT (cyan) Standard formation enemy. Fires a single aimed shot during hold phase, then dives.
HUNTER (orange) Fires twin parallel shots. Orbits its formation position more aggressively before diving.
HEAVY (purple) Slow and very tanky. Fires a 3-way spread. Does not dive — descends relentlessly.
VOID CARRIER (boss) Orbits the upper screen. Fires expanding rings, aimed bursts, and downward rain. Enrages at and below 50% HP.

WEAPON LEVELS

Collect W+ drops to power up. Weapon degrades one level on each hit with no shield. 

LevelPattern
ISingle forward shot
IIDouble shot
IIITriple spread
IVQuad spread
V5-way spread + rear shot

POWER-UPS

Drop randomly on enemy death. 

DropEffect
W+ Upgrades weapon by one level (most common) (-1 LVL per death)
SH Shield — absorbs one hit with no weapon loss
+1 Extra life (up to 5 max)

LOADING MINIGAME

- After pressing Start on the menu

- Meteor dodge with real lives (3)

- Getting hit by a meteor kills you and respawns at centre. 

- Lose all 3 lives and a GAME OVER screen appears briefly before resetting your lives and continuing. 

- The bar always fills; deaths just make it harder. 

- Shoot with Space/click, dodge with WASD.

SHOP - SPACE DOCK

Opens automatically after defeating the Void Carrier boss - 27 items across 4 tabs, purchased with Credits earned by killing enemies and grazing bullets

TabItems
WEAPONSRapid Loader
Overcharge
Speed Rounds
Heavy Calibre
Wide Spread
Piercing Round
Seeker Shot
Double Tap
DEFENCEHull Plating I & II
Shield Generator
Weapon Lock
Afterburner
Bulkhead
MOBILITYThruster I-III
Inertia Dampener
Phase Shift
UTILITYSalvage Unit
Credit Surge
Magnet Field
Score Doubler
Graze Bonus
Lucky Drop
Veteran
Risk Analyst

SCORING

- SCOUT: 100 pts

- HUNTER: 200 pts

- HEAVY: 350 pts

- VOID CARRIER: 3,000 pts + 500 per loop

- GRAZE BONUS: +15 pts per enemy bullet that passes within close range without hitting. Stack grazes for meaningful score padding — or just to feel invincible. 

- LOOP MULTIPLIER: Boss HP and bullet speed scale each loop. Points from the Void Carrier also increase. Push your loop count.

TECHNICAL

- Single self-contained HTML file

- No dependencies, no framework, no install

- Web Audio API for all sound (procedurally generated)

- Runs in any modern browser

- Touch support for mobile play

Made by: Claude

Cover by: Gemini

Updated 1 day ago
Published 4 days ago
StatusIn development
PlatformsHTML5
AuthorINTJT2

Development log