Star Fall
There's no mission briefing. No safe zone. No return coordinates.
You are one ship ascending through hostile space. They are everything between you and the other side. Formations of scouts. Hunters that fire in pairs. Heavy units that take everything you've got. And at the end — the Void Carrier, orbiting the darkness like it owns it.
Clear the stage. Loop back in. Go deeper.
HOW TO PLAY
STARFALL is a vertical-scrolling space shooter built around a single escalating loop.
Enemies arrive in formation — V-shapes, sweeping walls, pincers — hold position and fire, then dive. Kill them before they reach you. Collect W+ drops to upgrade your weapon. Take a hit and it degrades. Reach the Void Carrier and bring it down. The stage resets, harder. Repeat.
GRAZE enemy bullets without getting hit for bonus points. The closer you fly, the more you earn. Risk is the mechanic.
CONTROLS
| Action | Input |
|---|---|
| Move | WASD / Arrows |
| Fire | Space / Click |
| Mute | M |
On mobile: tap and hold to move toward your finger. Auto-fires while held.
ENEMIES
| Name | Description |
|---|---|
| SCOUT (cyan) | Standard formation enemy. Fires a single aimed shot during hold phase, then dives. |
| HUNTER (orange) | Fires twin parallel shots. Orbits its formation position more aggressively before diving. |
| HEAVY (purple) | Slow and very tanky. Fires a 3-way spread. Does not dive — descends relentlessly. |
| VOID CARRIER (boss) | Orbits the upper screen. Fires expanding rings, aimed bursts, and downward rain. Enrages at and below 50% HP. |
WEAPON LEVELS
Collect W+ drops to power up. Weapon degrades one level on each hit with no shield.
| Level | Pattern |
|---|---|
| I | Single forward shot |
| II | Double shot |
| III | Triple spread |
| IV | Quad spread |
| V | 5-way spread + rear shot |
POWER-UPS
Drop randomly on enemy death.
| Drop | Effect |
|---|---|
| W+ | Upgrades weapon by one level (most common) (-1 LVL per death) |
| SH | Shield — absorbs one hit with no weapon loss |
| +1 | Extra life (up to 5 max) |
LOADING MINIGAME
- After pressing Start on the menu
- Meteor dodge with real lives (3)
- Getting hit by a meteor kills you and respawns at centre.
- Lose all 3 lives and a GAME OVER screen appears briefly before resetting your lives and continuing.
- The bar always fills; deaths just make it harder.
- Shoot with Space/click, dodge with WASD.
SHOP - SPACE DOCK
Opens automatically after defeating the Void Carrier boss - 27 items across 4 tabs, purchased with Credits earned by killing enemies and grazing bullets
| Tab | Items |
| WEAPONS | Rapid Loader Overcharge Speed Rounds Heavy Calibre Wide Spread Piercing Round Seeker Shot Double Tap |
| DEFENCE | Hull Plating I & II Shield Generator Weapon Lock Afterburner Bulkhead |
| MOBILITY | Thruster I-III Inertia Dampener Phase Shift |
| UTILITY | Salvage Unit Credit Surge Magnet Field Score Doubler Graze Bonus Lucky Drop Veteran Risk Analyst |
SCORING
- SCOUT: 100 pts
- HUNTER: 200 pts
- HEAVY: 350 pts
- VOID CARRIER: 3,000 pts + 500 per loop
- GRAZE BONUS: +15 pts per enemy bullet that passes within close range without hitting. Stack grazes for meaningful score padding — or just to feel invincible.
- LOOP MULTIPLIER: Boss HP and bullet speed scale each loop. Points from the Void Carrier also increase. Push your loop count.
TECHNICAL
- Single self-contained HTML file
- No dependencies, no framework, no install
- Web Audio API for all sound (procedurally generated)
- Runs in any modern browser
- Touch support for mobile play
Made by: Claude
Cover by: Gemini
| Updated | 1 day ago |
| Published | 4 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | INTJT2 |
Development log
- Star Fall Just Released4 days ago
