kando10
Editor's Note
There is a problem with the Spread Power Up, where it does not properly do what I told it to do. I am trying to fix that.
BACKSTORY
There is no explanation. There is no map. There is no safe room.
You are Unit 10. They are everything else. They are living remnants from the cores of stars.
Each kill charges the KANDO meter. Fill it ten times, and something shifts: the world goes red, bullets come faster, scores double. They call it KANDO MODE. Nobody knows who "they" are. Nobody who reached wave 10 came back to explain.
Survive as long as you can. Post your initials. Be remembered.
HOW TO PLAY
KANDO10 is a top-down arcade shooter built around a single escalating mechanic: the KANDO meter.
Kill 10 enemies without dying to fill it. When it hits 10, Kando Mode activates: your fire rate doubles, bullets turn red, scores multiply, and every enemy speeds up. The meter resets when the timer runs out or when you take a hit. Build it back up. Go again.
Each wave ramps up enemy count and speed. Waves are cleared by reaching the kill target. Every 5th wave ends with a Boss.
CONTROLS
Move - WASD
Aim - Arrow Keys
Fire - Space
Pause - P
Auto-Aim / Auto-Shoot - Find it in the game
Movement uses momentum; acceleration builds as you hold a direction, and you slide to a stop when you let go. Use it.
ENEMIES
| Description | |
|---|---|
| RUNNER (green) | Standard enemy. Scales in HP each wave. |
| FAST (red) | Small and quick. One hit, but hard to catch. |
| TANK (purple) | Slow and large. High HP. Worth 300 pts. |
| SHOOTER (orange) | Fires back at you. Appears from wave 3 onward. |
| SPLITTER (brown) | Splits into two smaller enemies on death. |
| BOSS (Table below) | Spawns every 5th wave. Fires. Gets faster and denser the longer it lives. |
| Name | On Wave | Mode | Colour | Style |
| Ring | 5+ | On Both | Gold | Slow, fires 8-->16 expanding rings. Drifts toward you lazily |
| Sniper | 10+ | On Both | Navy/Cyan | Fast chaser. Fires tight aimed tri-shots directly at you. |
| Spiral | 15+ | Only on Endless | Red/Crimson | Strafes side to side. Fires 3-arm rotating spiral, fires very rapidly. |
| Swarm | 20+ | Only on Endless | Green | Medium speed. Double concentric rings when enraged. |
| Chaos | 25+ | Only on Endless | Purple/Pink | Fastest. Random burst counts, random speed, unpredictable timings. |
POWER-UPS
Dropped randomly when enemies die. Fade out if not collected in time.
| Effect | |
|---|---|
| SPD | Temporary speed boost; movement top speed increases significantly |
| SHD | Shield; absorbs 4 hits before breaking |
| SPR | Spread shot; fires 3 bullets per shot in a cone |
| LIFE | +1 life (up to 5 max) |
SCORING
- RUNNER: 100 pts
- FAST: 150 pts
- TANK: 300 pts
- SHOOTER: 200 pts
- SPLITTER: 250 pts (children: 80 pts each)
- BOSS: 2,000 pts
COMBO MULTIPLIER: Kill enemies in quick succession to raise your combo (x1 up to x10). All points are multiplied by the current combo. The combo resets if you stop killing for too long or take a hit.
Kando Mode: All points are doubled while active.
Stack both for maximum damage.
LEADERBOARD
Top 5 scores are saved locally. At game over, if you allow, enter your 3-letter initials in arcade style. Accessible mid-game from the pause menu.
Dev's Highest Score: 7,953,670
TECHNICAL
- Built in a single self-contained HTML file
- No dependencies, no framework, no install
- Web Audio API for all sound (procedurally generated)
- localStorage for score persistence
- Runs in any modern browser
Made by: Claude
Cover by: Gemini
| Updated | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | INTJT2 |
| Genre | Shooter, Survival |
| Tags | 2D, AI Generated, kando, Singleplayer |
| Average session | A few minutes |
| Inputs | Keyboard |
| Accessibility | Color-blind friendly, High-contrast |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Development log
- KANDO10 Just Updated5 days ago
- kando10 Just Released67 days ago
