Note: There are a lot of trees and stones that will spawn densely near/around the fire. There will always be a path out of there. 

You are stranded somewhere in a vast wilderness. The only thing keeping you alive is fire, but every dawn it moves to a new location. Forage by day, feed the flames at night, and hope the predators circling in the dark never reach you.

The fire burns faster each night. Press F to feed it; a log arcs from your hands into the flames. When it relocates at dawn, find it on the minimap before the predators do.

The dark is full of predators. They orbit the edge of the firelight, visible only by the glow of their eyes. Step outside the ring, and they charge. More arrive with each passing night.

The world is a 7,000 × 7,000 procedural map; noise-generated coastlines, inland lakes, dense forests, rocky highlands, and sandy beaches. Every seed is a different wilderness.

What you do:

- Gather logs, berries, and water during the day

- Swim through lakes and shallows (much slower, plan your route)

-  F pick up resources or feed the fire · E eat berry · Q drink water

- Health slowly regenerates near the fire when well-fed

- Resources regrow over time, and exhausted areas recover by the next day

- The day-night ring tells you exactly how long until dusk

Features: 

- Procedural terrain 

- Animated fire & lighting 

- Swim animation 

- 5 pre-made coloured survivor skins + 1 custom colour picker

- Ambient music

- Minimap 

- Waves & beaches

- Day-night clock

- Tsunamis (1-in-12,000,000 chance per frame, genuinely catastrophic when one hits)

Made as a single self-contained HTML file. No installs, no dependencies.

Made by: Claude

Cover by: Gemini

Published 6 days ago
StatusReleased
PlatformsHTML5
AuthorINTJT2
GenreSurvival

Development log