Artillery Command
WELCOME TO THE EUROPEAN THEATRE
You are the commander of a forward-deployed artillery battery. Enemy contacts are pouring into your sector, and you have exactly one mission: eliminate them before they overrun your position.
No auto-aim. No hand-holding. Just you, your map, and your ability to calculate bearing and range like a true artilleryman.
---
CORE GAMEPLAY
READ YOUR MAP: A high-fidelity WGS-84 tactical map displays enemy contacts, terrain, towns, rivers, and roads. Every grid line matters.
USE YOUR TOOLS: Deploy the protractor to measure bearings directly on the map. Use the ruler to calculate exact distances between points. A true artillery commander reads the terrain.
CHECK YOUR RADAR: The rotating radar display shows contacts with range rings and bearing. Watch for the sweep; it reveals what's out there.
SET YOUR COMPASS: Drag the compass needle to input bearing. True north. No shortcuts.
CALCULATE AND FIRE: Bearing + Range = Victory. Enter your solution and let the shells fly.
---
TWO DIFFICULTY MODES
EASY MODE - Training
- Targets remain stationary
- Bearing auto-computed from protractor
- Perfect for learning the system
HARD MODE - Combat
- Targets manoeuvre every few seconds
- Bearings must be manually read from tick marks
- You must relocate your artillery between shots
- Full manual calculation required
---
FEATURES
- Dynamic enemy AI: contacts that move, evade, and challenge you
- Interactive map: drag protractor, measure ranges with ruler, plot your solutions
- Radar display: rotating sweep with range rings and contact detection
- Compass: intuitive bearing selection via drag
- Wind system: shifting winds affect... (you'll have to discover the details yourself)
- Audio feedback: gunfire, explosions, near-misses, and mission alerts
- Wave-based combat: each wave brings more enemies and bigger rewards
- Imperial/Metric toggle: choose your units
- CRT screen aesthetic: that retro military terminal feel
---
CONTROLS
Mouse/Touch
- Drag protractor centre to reposition
- Drag protractor ring to set bearing (Easy Mode)
- Click/drag ruler endpoints to measure distances
- Compass needle is draggable
- All inputs support mouse and touch
---
AUDIO
- Gunfire: the roar of artillery
- Impact: direct hits rewarded with satisfying explosions
- Near-miss: that whistle and thud you never want to hear
- Miss: dust and disappointment
- Wave clear: victory chime
- Alert: incoming wave notification
- Game Over: your final moment
---
COMMANDER'S LOG
Every action is logged. Every shot, every hit, every miss. Your command log tells the story of the battle. Learn from it.
---
SCORING
- 100 × Wave for each direct hit
- 500 × Wave bonus for clearing a wave
- High score tracking per session
---
MAP DETAILS
- Grid lines at 0.02° latitude / 0.03° longitude intervals
- Scale bar for distance estimation
- Towns, rivers, roads marked
- Range rings from your position
- North arrow, wind indicator
---
ARE YOU READY?
There's no cursor. No auto-targeting. No crutches.
Just the tools of a true artillery commander:
- A map
- A protractor
- A ruler
- A compass
- Your brain
---
"The artillery has two rules:
1. Hit the target.
2. Don't miss."
---
TECHNICAL NOTES
- Built with React
- Procedural terrain generation
- Real-time canvas rendering
- Web Audio for immersive soundscape
- Full touch support for mobile
---
PLAY NOW
One click. One mission. One chance.
Your battery is waiting. Enemy contacts inbound.
Commence fire mission. Over.
---
"Accuracy is everything."
Cover by: DVID
Made by: Claude
| Updated | 3 days ago |
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | INTJT2 |
| Genre | Simulation |
| AI Disclosure | AI Assisted |
Download
Click download now to get access to the following files:
Development log
- Wind Added3 days ago
